reptomancer. A carnage that doesn't exhaust. reptomancer

 
 A carnage that doesn't exhaustreptomancer  There are a couple better boss relics, but for the most part this is a really good relic

The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. Why do you have an empty space when burning blood should be? 7. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. Regardless, it's still a top tier common. 1. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. The rest of what OP said is on point. There's your answer. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. Gain 1 Energy on the first turn of each combat. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. You have enough focus/orb slot scaling already, you want to not die to repimancer. Gremlins leave so you skipped #2 & #3. A great source of passive block, Metallicize can help in staying well-defended. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Glass Knife (The Silent - Attack) Cost: 1 energy. ) and other relics (Charon's Ashes, Letter Opener, ect. 3 Energy | Ethereal. Barrogh • 4 yr. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. An issue with Brutality is that it's too slow for such little effect. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. 1. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Its like you need insane AoE damage, or can reliably kill her in 2 or 3 turns. 50 damage per turn may. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. There's your answer. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. In wrath, 24 (32) damage is a. Electrodynamics is 2 energy for aoe scaling damage. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Sculpting Steel: This one is really good but also really fun. We fused card games and roguelikes together to make the best single player deckbuilder we could. Mods on the table below with a * next to them are Daily modifiers and. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. Probably just Reptomancer and maybe Slaver Trio. Team Housekeepers' ford reptomancer. Orrery vs. Deal 8 (upgraded: 12) damage twice. Fight is tough for sure. MrWorthy. Things used in this project . The same elite can appear multiple. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. . Reptomancer and Slavers would be two very good exapmles. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. 1 Energy | Whenever you draw a Status card, draw 1 card. Definitely not balanced. slothen2 • 7 mo. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Now it works really well, probably too well for a common rarity card. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. A predator+ without the card draw. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. 0 Energy | Draw 2 (3) cards. Definitely not balanced. 3 and 4 blocks either of the first 2 attacks, 0. Darklings would be very generous lovers as they only have a 1 turn refractory period. At the start of each combat, this card will be in your hand. Draw enough statuses to kill the leader. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. Ice Cream Rare Relic. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. Definitely not balanced. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. It also allows for fun synergies. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. Burst Silent Rare Skill . Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. Defect has more block cards in its card pool, so Defect should take Pandora's Box. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. Gremlins leave so you skipped #2 & #3. According to the wiki, Reptomancer debuted in weekly patch 33. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Skim Defect Uncommon Skill. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Shuffle a Daze into your draw pile. Great relic. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. Can use some adjoustments #1. Draw enough statuses to kill the leader. And Act 2 is the most brutal Act, we all know that. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. In wrath, 24 (32) damage is a. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. 12 (16) AoE is FAT on Watcher. All for One Defect Rare Attack. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. ago. A Thousand Cuts Silent Rare Power. Attempting to Exhaust it will simply put it back to your hand. 10. Hunkfish • 1 hr. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. Then, a wild Reptomancer appears. Reply. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Nah, reptomancer is fine, she makes it so having good frontloaded damage/aoe cards is important in act 3. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. I spend act 1 looking for AoE for act 2 and reptomancer. Maybe a rival to the Crow. 30+ block, often more, for one energy is amazing, and this energy efficiency lets you play cards like Echo Form that let you get your scaling. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. The chosen has wing arms under his big ol sleeves, (or at least one visible wing arm at the time you see him) Awakened One. I googled it and saw a Steam thread which said you should focus the daggers. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Gremlin Leader is an Elite encounter found only in Act 2. Hard to do that with a 100+ dmg turn. Now reptomancer on the other hand, is scary AF. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. At least nob can be brute forced by taking it on the chin. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. 2020 Regeneron STS Scholars. Deva Form Watcher Rare Power. In reptomancer, it's when repto dies. ago. I don't know why, but Streamline is almost my autopick card for Defect in Act 1 (behind Ball Lightning for common attack card), and it's not even that amazing. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. ) Call me with up to 10 [ [ name ]]. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Defect is a worthless character. Please nerf that. 3 (2) Energy | Choose a card. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Hack locks enemy abilities for 1. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. Dude I specifically avoid Elites in Act III almost entirely because of her. 2 Energy | Deal 10 (14) damage. In order to unlock Ascension 1 for. Upgrade it, and you'll turn those self inflicted statuses into card draw. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. 07 1 Collectible from $8. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Sometimes you have a really powerful deck and just lose to turn 2 Reptomancer. In this case, it's checking whether your deck can consistently. By Sampstra Games and 1 collaborators. Reptomancer: 4. Also, electro can become draw/energy with fission. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Report Save Follow. Every time you play 3 Attacks in a single turn, gain 4. When the minster has 150 HP it doesn't do much. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. I'm preeeetty sure those are the right. PlatonicTroglodyte • 4 yr. Sentries, Act 2 elites are all really cool fights, Nemesis. Playing on Custom Mode disables Achievements and the Leaderboards. Hardcover. Nob is the abortion clinic of this game, sentencing your deck to. Silent Rare Skill. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Honkai: Star Rail. Turn one damage makes or breaks too many fights. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. The Reptomancer. If you are playing defect they are the only runkiller after you finish act 2 together with reptomancer. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Donu & Deca: 4, because Donu's attack is bigger. )Silent, of course, also likes her debuffs. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Tiny House Boss Relic (100% sure) Obtain 1 potion. Raise your Max HP by 5. This overall, is probably in the player's favour in. An empty floor is always a really bad thing, as was the relic option. This event used to be really annoying by design. Reptomancer dealing 89 damage on its 2nd turn. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. Usually alpha-Omega isn't the best option. Please nerf that. Good relic. It's not that rare at all that your deck is pretty good at killing the boss but would get screwed by one specific elite - BoS kills decks that couldve beaten the champ with slow scaling decks, reptomancer is another obvious outlier example. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Bash: Deal 11/13 damage. Upon pick up, choose an Attack card. SPACEMANTIMEZ • 8 mo. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. You've now dealt 14 damage to the dagger. In my opinion: 1) Gremlin Mask: a STATIC annoyance it doesnt get any worse. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. 179K Members. Definitely not balanced. It used to be +2 enemy strength, and that's just brutal. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. 6. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. Yeah. Had her doing 90+ damage turn two. So even if this card doesn't pay for itself, it can help lots during the first act. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. Custom Mode is a game mode unlocked by playing a Daily Climb. On the flipside, a card like inferno or corpse explosion makes the fight a joke. Defect is a worthless character. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Reptomancer vs giant head especially test drastically different extremes of your deck. Overclock Defect Uncommon Skill. Crypto174K subscribers in the slaythespire community. Well, if "full energy" means whatever energy you put into it, i. Custom Mode is a game mode unlocked by playing a Daily Climb. Robert M. Bowling Bash is a really underrated card when it comes to those fights as well. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. She also cannot summon more than 3 times in a row, so if you kill daggers. Intermediate Full instructions provided 9. Deva Form Watcher Rare Power. Good question provided you have achievement of killing heart as Defect. spirescan-bot. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. Just encountered this situation, 89 damage (reptomancer 30, two daggers dealing 25 and a third one dealing 9). The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Farow • Additional comment actions. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. It also allows for fun synergies. Consider 3 if your deck is good at killing the knives. Reply. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Losing a run in Act 4 will still unlock. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Gremlin horn makes repto even more of a breeze. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. Unique Playstyle. 64. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. Natasha Fooman. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. Pretty top-shelf but worth every penny. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. At the start of combat, each enemy gains 1 Strength. level 2 · 4 yr. Option 3: Get a random relic, 75% chance of a curse. Movies & TV. Mods on the table. mathbandit • 5 yr. If you don’t get offered any of the stronger cards toward the end of act 1, it’s perfectly acceptable to have 3-4 damage cards (especially if you are diligent about removing strikes. So probably towards the end of Act 1 your deck is getting too slow. Option 3: Get a random relic, 75% chance of a curse. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. Please nerf that. But if you can’t even take out the knifes with energy to spare in Act 3, you really should ask Neow what the fuck kind of cards you’re getting after you get Caesar’d. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Kusosaru. ) Philosopher's Stone is a Boss Relic. Unless you scale so hard that you produce 80+ Block by turn 2 and every other turn, it's in your best interest not to neglect frontloaded single-target damage or aoe. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. Then it proceeds to summon minions ( I hate this mechanic. ago. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Reply AshenHearts. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. 178K subscribers in the slaythespire community. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. ). act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. I did not have Blood Vial or Toy Ornithopter, and I never used. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. Add a Burn into your discard pile. As a result, experienced STS players may find the adjustment difficult. That run broke my brain. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. Suddenly, it spawned one more dagger, and. Juggernaut should be treated as a low-tier. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. The Champ is one of the three bosses encountered at the end of Act 2. The competition is between this dagger throw and poisoned stab. Hot damn if this relic isn't just amazing. Reptomancer fight is there to inform you that you. 39. Flavor Text: Your ring has morphed and changed forms. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. . , there's less reason to care about finding creative solutions to these fights, and 2. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . was a California State. nemesis and reptomancer are some examples that come to mind. Reply. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. Orrery vs. Battle Hymn Watcher Uncommon Power. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The competition is between this dagger throw and poisoned stab. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Mods on the table. It can provide some much needed AoE to a shiv-heavy deck too. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. A17+ Reptomancer. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. On the other hand powers are generally more impactful than either of. Not enough block considering I had lots of block cards and. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. ago. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. Imagine [[Noxious Fumes]] against the Collector. Like most classes, Ironclad is fairly limited when it comes to AoE options, so you'll take what you can get. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. Option 2: Upgrade a card, 25% chance of a curse. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. 1. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. Daily Discussion/Debate #76: Necronomicon. Relic tips. Share. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Thunderclap. I don't think I've ever actually been able to use Omega effectively. It can provide some much needed AoE to a shiv-heavy deck too. For boss fights, though, it's not as great. Can't go wrong with 2 or 3 in your deck. Please nerf that. Then another. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. SPACEMANTIMEZ • 8 mo. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Always uses Taunt every 4 turns. Preserved Insect is a great common relic. You just stare at the screen in disbelief. Business, Economics, and Finance. One of the Reptomancer’s attacks also has a weakening. The Champ is one of the three bosses encountered at the end of Act 2. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. 4) Cleric: Gives you more and more health which gives you more and more health, the. Pierre-Gilles de Gennes introduced (and named). Daily Discussion/Debate #144: Metallicize. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. 29. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Attacks that deal 5 or less, activate Torii to be reduced to 1 damage, and then Tungsten Rod reduces it to 0. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Reptomancer - summons minions in the first turn; depending on your deck, you should either focus your attacks on Reptomancer or the minions because the first two minions will deal massive damage in the second turn. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. A carnage that doesn't exhaust. on July 30th! Looking forward to. But this is a uncommon relic with uncommon price, so it depends on the situation. Don’t want to interfere with the 3 cultists polyamory so yeah the other two bird cult enemies. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Wokebirb + Chosen. She can suck a big one. Upgrade 1 Random card.